![]() Visit payment provider’s site To continue, you’ll need to confirm your purchase with your payment provider. Select a different payment method, or try again a little later. We had some trouble processing your request We encountered a temporary issue with your payment provider. We had some trouble processing your request Something went wrong and we couldn't complete your request. Unlimited access to a collection of EA games Play new releases up to 10 days before launch In 2003, the Bucs whooped the Raiders for their first Super Bowl title.FieldSENSE EA Play Benefits PC Requirements Dual Entitlement Newsletter Signup Madden Rewards Redeem Code Accessibility Franchise Face of the Franchise Ultimate Team Submit Top Plays Madden NFL 23 Mobile Season 4 Season 3 Season 2 Season 1 RATINGS About MUT Team of the Year Good Morning Madden Madden NFL 23 News Gridiron Notes Tips and Tricks Forum Media COMPETE FieldSENSE EA Play Benefits PC Requirements Dual Entitlement Newsletter Signup Madden Rewards Redeem Code Accessibility Franchise Face of the Franchise Ultimate Team Submit Top Plays Madden NFL 23 Mobile Season 4 Season 3 Season 2 Season 1 RATINGS About MUT Team of the Year Good Morning Madden Madden NFL 23 News Gridiron Notes Tips and Tricks Forum Media COMPETE The Pats aren’t even one of the top rated teams in Madden 2003 - it’s the Rams, Bucs, Raiders, Jets, Steelers, and Eagles. This came after the Patriots’ first Super Bowl win, an upset over the Rams. The graphics are smoothed out compared to 2002, but still kinda choppy and robotic looking. The running stiffness is more of a problem on defense than offense. Luckily, you’ve got buttons for jukes and spins. The running control still feels too stiff - cuts and turns aren’t sharp. It’s easier to get out of the pocket and throw on the run, but it’s harder to stay in a good throwing stance in tighter spaces. There are many dropped passes, a clumsy compensation for the fact that it’s fairly easy to find receivers wide open.Ĭontrolling the quarterback feels looser than in other Maddens. I think EA wanted a realistic ratio of complete and incomplete passes, but they didn’t have animations for all the ways that passes are not caught. Passes bounce off players unrealistically. Slants are now available as a hot route to call before the snap. ![]() You can now view your playcall at the line of scrimmage and make adjustments more easily. The menus, gameplay options, and strategic adjustments are on point, a distinct improvement over 2002. You rarely feel like you got away with cheating or that the opponent cheated you. It might not be a football simulation, but it’s a well balanced video game for sure. It’s also fair because there’s a balance between offense and defense, and between passing and rushing. For example, if you run into a crowd of defenders, you’ll be tackled at about the right spot, but it just might not look perfect. Some collisions may not look great, but the game is fair. Rushing plays are powered by offensive linemen trying to make a good path for you and defenders aggressively chasing you down. Quarterbacking is a dynamic challenge in reading the defense, moving in the pocket, and making the right pass at the right time. The players move quickly and with strong football logic. ![]() The basic recipe of the gameplay established in 2002 is back again. The PS2/Xbox versions lasted till Madden 11, but EA’s attention was on the next generation by 07. It’s got several improvements over Madden 2002, but some definite flaws that were fixed in Madden 2004 and Madden 2005. It’s another round of solid video football with an excellent control scheme and even better strategic mechanics than its predecessor, but it still slips up in a couple key areas. Like a kickoff return to the 1 yard line.
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