Mage: This deck feels a bit basic: it’s all about dishing out spell damage, and there are very few minions for buffing your spell power.While the deck you get can have a big impact on whether you win or lose, knowing what you’re getting gives you a leg up on your opponent. However, I offer you the benefit of my experience (and many losses). After playing a number of games and trying out each decks, I frequently found I have nothing in-hand to play for the first couple of turns, and my opponents often seemed to be facing a similar struggle. On top of that, the decks themselves are kind of iffy. ![]() It’s hard to decide what to mulligan because you don’t know what you’re mulliganing for and it’s hard to decide how to play because you have no idea what card could be coming next. Hearthstone is a game of strategy, and in this Brawl, you’re going in blind. You have no idea what cards are in them, or even what class you’ll be playing, before you start. The problem here is the decks themselves, which seems designed to highlight recently-changed cards. You’re given a random pre-made deck and off you go, hopefully to victory. The point of the Brawl is as simple as can be: defeat your opponent. ![]() But sometimes they’re a bit of a headache, and I think Rise of the Mech falls into that category. They’re a pleasant change from the norm and, sometimes, they’re a good way to finish quests without the bother of building your own decks. I generally like Hearthstone’s Tavern Brawls.
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